AI Insights · Timothy · January 2024
Top 5 Third Person Games on Android in South America: Q4 2023
Explore the performance metrics of the top 5 third person games on Android in South America for Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top five third-person games on Android in South America showed varying trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular games.
Free Fire: 7th Anniversary
Released by Garena International I, this game saw significant activity throughout Q4. Weekly revenue peaked at around $355.6K in the final week of December. Weekly downloads fluctuated, reaching a high of 1.18M in the week of December 25. The game also maintained a strong user base, peaking at 32.9M weekly active users during the same period.
Real Car Driving: Race City 3D
Botanica Global's driving game experienced a notable decline in weekly downloads, from 1.1M in early October to 401.6K by the end of December. Despite lower download numbers, weekly active users remained relatively stable, averaging around 1.4M. Revenue for this game remained minimal, with a peak of $54 in the first week of October.
Subway Surfers
SYBO Games' ever-popular title had a steady performance with a peak weekly revenue of approximately $4.4K in early October. Downloads saw significant spikes, particularly in the week of December 11, reaching 1.07M. Active users largely remained consistent, peaking at 17.9M in mid-December.
Stumble Guys
Published by Scopely, this game showed a drop in weekly revenue from $146.2K in early October to $104.2K by the end of December. Downloads fluctuated, peaking at 687.3K in mid-November. The game's active user base also saw a decline, ending the quarter with around 2.1M weekly active users.
Spider Fighting: Hero Game
Zego Studio's newer release had a remarkable increase in downloads, reaching 1.37M in the week of November 20. Weekly active users followed a similar trend, peaking at 2M in the same week. However, the game did not generate any revenue throughout the quarter.
For more detailed insights and data, visit Sensor Tower.